Africa FFA
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/04/2022 - Last Updated: 04/06/2022 - Africa in 1914
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Bossman96
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:17:30
500
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
J0rdan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:19:28
800
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Double Time [ 27000 / 27000 ] Victory March [ 45850 / 72000 ]
Euphoria143
Units cost +20% more to build, but gain +30% attack and defense.
32:18:45
960
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Morale Boost [ 14100 / 57600 ] Samurai Spirit [ 14100 / 100800 ]
JimmyMarine
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22:07:53
2300
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Max Force [ 7500 / 32400 ] Max Blast [ 7500 / 64800 ]
Airavata
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
22200
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SUPER
Notyuumi
Units cost +20% more to build, but gain +30% attack and defense.
18:02:59
11660
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 41710 / 63000 ]
FlyingJudgeman
Units cost +20% more to build, but gain +30% attack and defense.
25:16:49
10120
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Morale Boost [ 1260 / 43200 ] Samurai Spirit [ 1260 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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