battle royal
Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/05/2022 - Last Updated: 08/06/2022 - ! 16 Player Immigration Race
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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sir1
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:02:24
19500
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Shint968
Unaffected by snow, but rain affects him the same as snow would for others.
08:22:48
2000
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
untpg
Units cost is reduced to 90% (10% cheaper).
01:02:46
1080
  • 0
    Units in vision only
  • 0
  • 0
SUPER
YoshGuenther
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:00:00
1100
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
JimmyMarine
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27:12:43
14300
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 10500 / 25200 ] Airborne Assault [ 10500 / 75600 ]
Senneihcram
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:23:23
2000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Notyuumi
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:06:08
3000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
FunkyLemon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
26:00:46
15600
  • 0
    Units in vision only
  • 0
  • 0
POWER
timaeusTestified
Units cost is reduced to 90% (10% cheaper).
08:19:52
2000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
tyrien.taitano
Units cost is reduced to 90% (10% cheaper).
20:04:39
18220
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 37800 / 37800 ] Merchant Union [ 38450 / 63000 ]
Spritemare
Units cost is reduced to 90% (10% cheaper).
06:16:41
9340
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 4020 / 27000 ] Merchant Union [ 4020 / 45000 ]
sothe-
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
546265
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 9260 / 54000 ] Power of Money [ 9260 / 162000 ]
3Taylor
Units gain +10% attack.
32:21:42
71500
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 90000 / 90000 ] Black Storm [ 159475 / 162000 ]
Bomb!
No day-to-day abilities.
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Section H
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:01:49
4200
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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