Unplayed maps
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/08/2022 - Last Updated: 04/02/2022 - Normandy
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JIPS
No day-to-day abilities.
21:01:59
35900
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 49600 / 64800 ]
steel_jaybird
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
19:11:57
40300
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Player team
Tower Shield [ 43200 / 43200 ] Tower of Power [ 47300 / 86400 ]
Louquinze
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
76050
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Player team
Lightning Drive [ 54000 / 54000 ] Lightning Strike [ 162000 / 162000 ]
killeroid356
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
21:02:49
27000
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Player team
Tower Shield [ 37800 / 37800 ] Tower of Power [ 75600 / 75600 ]
SillyOille
Units gain +10% attack and +10% defense.
16:10:20
21600
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Player team
None [ 6475 / 108000 ] Ex Machina [ 6475 / 108000 ]
Elsword991
Units gain +10% attack and +10% defense.
19:23:48
21000
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Player team
None [ 11700 / 126000 ] Ex Machina [ 11700 / 126000 ]
Vendedor_de_Pérdidas2
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:04:14
4150
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Player team
Terrain Tactics [ 72000 / 72000 ] Prime Tactics [ 77400 / 126000 ]
StellarHamster
Units gain +10% attack and +10% defense.
34:04:08
650
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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