Day 47 - Boot: 00d 00h 00m - AET:
Game Started: 06/18/2007 - Last Updated: 08/17/2007 - Com Tower Mountains
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Zanza Zanza
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8700
Terrain Tactics [ 10830.5 / 27000 ] Prime Tactics [ 10830.5 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Dzogan Dzogan
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
5300
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 101930.9 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Béorgit Béorgit
Units cost is reduced to 90% (10% cheaper).
14800
Barter [ 10809 / 27000 ] Merchant Union [ 10809 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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chesslordofevil chesslordofevil
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
42600
Tower Shield [ 27000 / 27000 ] Tower of Power [ 114110 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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