Unplayed maps
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/10/2022 - Last Updated: 04/08/2022 - Grey Sky Metropolis
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SeeknDestroy
No day-to-day abilities.
10:20:49
7000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Verdun
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:12:36
24200
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Double Time [ 14250 / 32400 ] Victory March [ 14250 / 86400 ]
Stijntje
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:10:45
500
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Double Time [ 15450 / 32400 ] Victory March [ 15450 / 86400 ]
Gaming_Gubbins
Luck on attacks is +0 to +19%.
27:07:05
9950
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POWER
trix1117
Luck on attacks is +0 to +19%.
15:21:10
2800
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Lucky Star [ 27150 / 32400 ] Lady Luck [ 27150 / 64800 ]
D00MV01D
Luck on attacks is -9% to +24%.
13:13:50
5000
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Brute Force [ 23700 / 27000 ] Barbaric Blow [ 23700 / 54000 ]
melly
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
23:04:38
3700
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Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Spritemare
Luck on attacks is +0 to +19%.
00:00:00
13400
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Lucky Star [ 37800 / 37800 ] Lady Luck [ 69550 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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