Unplayed maps
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/14/2022 - Last Updated: 03/16/2022 - Own It
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cuddly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
402800
  • 0
  • 0
  • 0
Double Time [ 600 / 32400 ] Victory March [ 600 / 86400 ]
Lee Bones
Units (even air units) gain +10% attack power on plains.
08:21:17
3000
  • 0
  • 0
  • 0
Beat Down [ 550 / 27000 ] Block Rock [ 550 / 54000 ]
GentleMelon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:09:50
13000
  • 0
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
OVERL1GHTY
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:12:02
6000
  • 0
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
yeet skeet
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26:06:30
2400
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 45800 / 86400 ]
SuperbConstant
Luck on attacks is +0 to +19%.
10:09:59
700
  • 0
  • 0
  • 0
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
EroSennin
Units (even air units) gain +10% attack power on plains.
40:19:34
176300
  • 0
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Im_the_Zap_Man
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:15:29
7000
  • 0
  • 0
  • 0
Double Time [ 1700 / 27000 ] Victory March [ 1700 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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