teams
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/17/2022 - Last Updated: 03/23/2022 - Survive The Assault
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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CC-7567
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
07:01:37
202010
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Player team
SUPER
Barter [ 43200 / 43200 ] Merchant Union [ 54900 / 72000 ]
Louquinze
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:02:26
150000
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Player team
Barter [ 54000 / 54000 ] Merchant Union [ 90000 / 90000 ]
Snipe Attack [ 0 / 43200 ] Super Snipe [ 0 / 86400 ]
SillyOille
Units cost is reduced to 90% (10% cheaper). Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
02:22:35
607000
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Meteor Strike [ 52227.5 / 64800 ] Meteor Strike II [ 52227.5 / 108000 ]
Eazy-E
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
15:14:20
580
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Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
Spritemare
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
325440
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Player team
SUPER
Morale Boost [ 86400 / 86400 ] Samurai Spirit [ 151200 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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