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Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/19/2022 - Last Updated: 03/19/2022 - (4)Road Runner
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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AcXais AcXais
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
34:08:17
24000
Turbo Charge [ 37800 / 37800 ] Overdrive [ 75600 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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toybot toybot
Luck on attacks is -9% to +24%.
00:00:00
28100
Brute Force [ 0 / 43200 ] Barbaric Blow [ 0 / 86400 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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konggorilla konggorilla
Units gain +30% attack, but lose -20% defense.
35:21:27
26900
Knuckleduster [ 16250 / 43200 ] Haymaker [ 16250 / 86400 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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staticsword staticsword
Units (even air units) gain +10% attack power on roads.
36:04:30
25500
Forced March [ 22800 / 48600 ] Trail of Woe [ 22800 / 81000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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