Fear the Hawke (8v1)
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/19/2022 - Last Updated: 03/08/2022 - Fear the Hawke
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Greyscale
Units gain +30% attack, but lose -20% defense.
15:21:48
1000
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 13000 / 27000 ] Haymaker [ 13000 / 54000 ]
yeet skeet
Units gain +30% attack, but lose -20% defense.
14:13:59
2800
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 17450 / 27000 ] Haymaker [ 17450 / 54000 ]
FlyingJudgeman
Units gain +30% attack, but lose -20% defense.
16:03:30
3600
  • 0
  • 0
  • 0
Player team
POWER
advancewars10
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:19:20
7600
  • 0
  • 0
  • 0
Player team
Max Force [ 5400 / 27000 ] Max Blast [ 5400 / 54000 ]
Unicorn_SSJ3
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:17:18
4000
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 23950 / 36000 ] Prime Tactics [ 23950 / 63000 ]
timaeusTestified
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:01:43
2300
  • 0
  • 0
  • 0
Player team
Max Force [ 27000 / 27000 ] Max Blast [ 29300 / 54000 ]
Kanuya
No day-to-day abilities.
15:14:31
0
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 15750 / 27000 ] Hyper Upgrade [ 15750 / 54000 ]
EroSennin
Units (even air units) gain +10% attack power on plains.
14:09:29
1800
  • 0
  • 0
  • 0
Player team
Beat Down [ 25700 / 27000 ] Block Rock [ 25700 / 54000 ]
Tanks Away
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
400
  • 0
  • 0
  • 0
Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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