Priorities (Fog)
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/20/2022 - Last Updated: 03/11/2022 - Tactical Sacrifice
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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ChroloWA
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:01:49
7800
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Double Time [ 37800 / 37800 ] Victory March [ 74610 / 100800 ]
affar
No day-to-day abilities.
20:47:47
16000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
BlackNite
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
48400
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Urban Blight [ 48260 / 70200 ] High Society [ 48260 / 140400 ]
FlyingJudgeman
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:14:05
39
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Gold Rush [ 14930 / 54000 ] Power of Money [ 14930 / 162000 ]
wilsonnteh
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:04:26
47900
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Copter Command [ 8550 / 43200 ] Airborne Assault [ 8550 / 129600 ]
mechshaq
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:11:33
3910
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Gold Rush [ 43200 / 43200 ] Power of Money [ 71780 / 129600 ]
blankpuppet
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:03:00
18400
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 40650 / 63000 ]
aLittleFishy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:11:06
16000
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    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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