Priorities
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/20/2022 - Last Updated: 03/07/2022 - Tactical Sacrifice
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
ChroloWA
Units gain +10% attack.
00:00:00
38100
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Black Wave [ 53200 / 72000 ] Black Storm [ 53200 / 129600 ]
affar
No day-to-day abilities.
17:13:08
16000
  • 0
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
maomao10694
Units cost +20% more to build, but gain +30% attack and defense.
06:21:59
7640
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Morale Boost [ 13600 / 50400 ] Samurai Spirit [ 13600 / 88200 ]
Sedo
Units cost +20% more to build, but gain +30% attack and defense.
02:21:48
19400
  • 0
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 69630 / 75600 ]
Schurlio
Units cost +20% more to build, but gain +30% attack and defense.
01:09:59
15200
  • 0
  • 0
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
UncivilEngineer89
No day-to-day abilities.
02:14:33
19000
  • 0
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Sideslip [ 18000 / 18000 ] Sidewinder [ 25260 / 45000 ]
wilsonnteh
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:23:57
53600
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Copter Command [ 20630 / 32400 ] Airborne Assault [ 20630 / 97200 ]
GentleMelon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:09:31
16060
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Gold Rush [ 6700 / 28800 ] Power of Money [ 6700 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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