Infernal Chaos
Day 37 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/26/2007 - Last Updated: 11/27/2009 - The Eighth Best Map Ever Made
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
IndirectDragon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Player team
Terrain Tactics [ 23305 / 27000 ] Prime Tactics [ 23305 / 81000 ]
Ghostdragoner
Units cost +20% more to build, but gain +30% attack and defense.
134680
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
pandayanni19820409
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
254535
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 64800 / 81000 ]
manga_fanatic
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
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Player team
Double Time [ 7380 / 27000 ] Victory March [ 7380 / 81000 ]
Falcapone
Units gain +30% attack, but lose -20% defense.
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 42115 / 81000 ]
ksarto
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
131415
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 81000 ]
Heartless
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
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Player team
Snipe Attack [ 24995 / 27000 ] Super Snipe [ 24995 / 81000 ]
chesslordofevil
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
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Player team
Meteor Strike [ 16120 / 27000 ] Meteor Strike II [ 16120 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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