3v3
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/20/2022 - Last Updated: 03/21/2022 - Loch Down
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BlackNite
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:17:34
15800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 32400 / 32400 ] High Society [ 33650 / 64800 ]
potato_tank
Unaffected by snow, but rain affects him the same as snow would for others.
05:08:43
19500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 9250 / 27000 ] Winter Fury [ 9250 / 63000 ]
McFluffin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
21300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 40300 / 72000 ]
Eazy-E
No day-to-day abilities.
19:05:43
5700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 49300 / 75600 ]
LeDeathFlower
Unaffected by snow, but rain affects him the same as snow would for others.
09:08:07
14000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Caballonegro
No day-to-day abilities.
19:15:46
119900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 19700 / 27000 ] Hyper Upgrade [ 19700 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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