Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/22/2022 - Last Updated: 07/13/2022 - Coastal FFA
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
ringtail99
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:01:48
13900
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Turbo Charge [ 21050 / 32400 ] Overdrive [ 21050 / 64800 ]
derek_finger
No day-to-day abilities.
33:03:53
4100
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SUPER
dryhighlighter
Units gain +30% attack, but lose -20% defense.
02:03:39
34500
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 39100 / 54000 ]
AceRPT
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:00:13
16300
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
uboem
Units (even air units) gain +10% attack power on plains.
00:00:00
84900
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Beat Down [ 43200 / 43200 ] Block Rock [ 79600 / 86400 ]
BlackNite
No day-to-day abilities.
22:01:00
11000
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Hyper Repair [ 12150 / 27000 ] Hyper Upgrade [ 12150 / 54000 ]
BlueReaver27
No day-to-day abilities.
18:17:43
9700
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Hyper Repair [ 25350 / 37800 ] Hyper Upgrade [ 25350 / 75600 ]
trix1117
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:12:45
4200
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 44150 / 75600 ]
BadDecision
No day-to-day abilities.
15:09:09
22000
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
schlachtoros
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:15:24
37500
  • 0
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
FlyingJudgeman
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:04:55
11400
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 54550 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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