Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/22/2022 - Last Updated: 07/13/2022 - Coastal FFA
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ringtail99 ringtail99
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:01:48
13900
Turbo Charge [ 21050 / 32400 ] Overdrive [ 21050 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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derek_finger derek_finger
No day-to-day abilities.
33:03:53
4100
SUPER
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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dryhighlighter dryhighlighter
Units gain +30% attack, but lose -20% defense.
02:03:39
34500
Knuckleduster [ 27000 / 27000 ] Haymaker [ 39100 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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AceRPT AceRPT
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:00:13
16300
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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uboem uboem
Units (even air units) gain +10% attack power on plains.
00:00:00
84900
Beat Down [ 43200 / 43200 ] Block Rock [ 79600 / 86400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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BlackNite BlackNite
No day-to-day abilities.
22:01:00
11000
Hyper Repair [ 12150 / 27000 ] Hyper Upgrade [ 12150 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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BlueReaver27 BlueReaver27
No day-to-day abilities.
18:17:43
9700
Hyper Repair [ 25350 / 37800 ] Hyper Upgrade [ 25350 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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trix1117 trix1117
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:12:45
4200
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 44150 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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BadDecision BadDecision
No day-to-day abilities.
15:09:09
22000
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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schlachtoros schlachtoros
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:15:24
37500
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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FlyingJudgeman FlyingJudgeman
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:04:55
11400
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 54550 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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