! Getting Richer
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/23/2022 - Last Updated: 08/20/2022 - ! Vinland v2.0
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
simualtion115
Units (even air units) gain +10% attack power on plains.
54:07:57
5200
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SUPER
potato_tank
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
57:16:37
64800
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Terrain Tactics [ 13200 / 108000 ] Prime Tactics [ 13200 / 189000 ]
Flameche93
Units repair +1 additional HP (note: liable for costs).
00:00:00
1332200
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Lucky Lass [ 81000 / 81000 ] Covering Fire [ 162000 / 162000 ]
hydrophile
No day-to-day abilities.
106:03:28
745600
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Hyper Repair [ 75600 / 75600 ] Hyper Upgrade [ 151200 / 151200 ]
laserbacon
Luck on attacks is -14% to +29%.
60:16:04
93100
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Overclock [ 59400 / 59400 ] System Crash [ 88600 / 138600 ]
anon35
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:08:23
48100
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Terrain Tactics [ 13200 / 36000 ] Prime Tactics [ 13200 / 63000 ]
Ahem
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
14:10:04
35500
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
DinoGod
Units gain +30% attack, but lose -20% defense.
27:14:15
167100
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 41600 / 54000 ]
Aidansroadams
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:22:55
56000
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Double Time [ 27000 / 27000 ] Victory March [ 43300 / 72000 ]
FlyingJudgeman
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:00:45
30300
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SUPER
Alice the Neko
Luck on attacks is -14% to +29%.
101:21:03
2900
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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