yumi
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/25/2022 - Last Updated: 06/03/2022 - ~Far East~
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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GeneralTaten
Units cost is reduced to 90% (10% cheaper).
16:07:10
5790
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Barter [ 43200 / 43200 ] Merchant Union [ 46060 / 72000 ]
x9
Units cost +20% more to build, but gain +30% attack and defense.
04:06:00
21760
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:08:01
3800
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Tsunami [ 36000 / 36000 ] Typhoon [ 63000 / 63000 ]
0014x
Units cost is reduced to 90% (10% cheaper).
11:08:32
4240
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Barter [ 23785 / 37800 ] Merchant Union [ 23785 / 63000 ]
Masaki
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:14:07
15000
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Snipe Attack [ 30230 / 37800 ] Super Snipe [ 30230 / 75600 ]
melvyn
Units cost is reduced to 90% (10% cheaper).
11:19:53
14480
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Barter [ 24270 / 27000 ] Merchant Union [ 24270 / 45000 ]
Flameche93
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:14:30
9673
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Gold Rush [ 36000 / 36000 ] Power of Money [ 41210 / 108000 ]
Astrostella7
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
27200
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Copter Command [ 13995 / 36000 ] Airborne Assault [ 13995 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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