fun house
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/25/2022 - Last Updated: 03/12/2022 - Summoner's Rift
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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GeneralTaten
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
2280
  • 0
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 45630 / 63000 ]
ringtail99
Units cost is reduced to 90% (10% cheaper).
04:16:28
780
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Barter [ 6330 / 27000 ] Merchant Union [ 6330 / 45000 ]
KodeHue
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:21:56
7000
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Tower Shield [ 620 / 27000 ] Tower of Power [ 620 / 54000 ]
melly
Units cost +20% more to build, but gain +30% attack and defense.
13:13:44
720
  • 0
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 49280 / 63000 ]
ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:11:53
8400
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Snipe Attack [ 7420 / 27000 ] Super Snipe [ 7420 / 54000 ]
EroSennin
Units cost +20% more to build, but gain +30% attack and defense.
09:21:53
3600
  • 0
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Morale Boost [ 3705 / 36000 ] Samurai Spirit [ 3705 / 63000 ]
AlphaFour
Units cost +20% more to build, but gain +30% attack and defense.
08:23:28
3200
  • 0
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Morale Boost [ 930 / 36000 ] Samurai Spirit [ 930 / 63000 ]
steezer
Units cost +20% more to build, but gain +30% attack and defense.
09:07:15
2400
  • 0
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Morale Boost [ 1560 / 36000 ] Samurai Spirit [ 1560 / 63000 ]
SnowOwl909
Units cost +20% more to build, but gain +30% attack and defense.
09:21:58
3360
  • 0
  • 0
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Morale Boost [ 1450 / 36000 ] Samurai Spirit [ 1450 / 63000 ]
The Drybone
Units cost +20% more to build, but gain +30% attack and defense.
07:20:25
2400
  • 0
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Morale Boost [ 1560 / 36000 ] Samurai Spirit [ 1560 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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