Coastal FFA 11 players
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/25/2022 - Last Updated: 05/30/2022 - Coastal FFA
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Damage Calculator (Hotkey: C)
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Meteor
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Hellsum Hellsum
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
29:03:06
8400
Tower Shield [ 23360 / 48600 ] Tower of Power [ 23360 / 97200 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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maomao10694 maomao10694
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
31:23:46
34100
Tower Shield [ 43200 / 43200 ] Tower of Power [ 57800 / 86400 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Bossman96 Bossman96
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:18:35
12000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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EroSennin EroSennin
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21:18:49
22300
Copter Command [ 16670 / 21600 ] Airborne Assault [ 16670 / 64800 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Sedo Sedo
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
22680
Morale Boost [ 37190 / 57600 ] Samurai Spirit [ 37190 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Terranort Terranort
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:23:44
347
Gold Rush [ 35760 / 36000 ] Power of Money [ 35760 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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FlyingJudgeman FlyingJudgeman
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
28:20:12
2950
Tower Shield [ 54000 / 54000 ] Tower of Power [ 76150 / 108000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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AtlasOfTheAlps AtlasOfTheAlps
Units cost is reduced to 90% (10% cheaper).
15:04:38
1760
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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potato_tank potato_tank
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:08:43
23880
Gold Rush [ 11960 / 21600 ] Power of Money [ 11960 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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alexgalaxy335 alexgalaxy335
Units gain +30% attack, but lose -20% defense.
07:03:10
7000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Gurthak Gurthak
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:21:42
14600
Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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