Stalemated
Day 31 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/29/2007 - Last Updated: 11/26/2007 - The ultimate stalemate of ultimate chokepointyness
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Ultra Storm
Units (even air units) gain +10% attack power on plains.
8100
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Beat Down [ 24965 / 27000 ] Block Rock [ 24965 / 81000 ]
IMVADER3
No day-to-day abilities.
10000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
_Corsair_
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
51000
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 38388 / 81000 ]
yak
Units gain +10% attack and +10% defense.
20000
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None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
chesslordofevil
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
30000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
freesoloday
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
41500
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Market Crash [ 27000 / 27000 ] War Bonds [ 30732.2 / 81000 ]
Nyvelion
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14000
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Tranzer
Units gain +10% attack.
10000
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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