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Day 881 - Turn: 06d 20h 26m - Total: 586d 06h 26m
Game Started: 02/27/2022 - Last Updated: 06/08/2025 -
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mewtwo
Units gain +10% attack and +10% defense.
46:02:09
55000
  • 0
  • 0
  • 0
None [ 500 / 90000 ] Ex Machina [ 500 / 90000 ]
schlachtoros
Units gain +10% attack.
03:19:02
47000
  • 0
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Eazy-E
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:21:33
1000
  • 0
  • 0
  • 0
Double Time [ 1100 / 27000 ] Victory March [ 1100 / 72000 ]
Hotpainterboy
No day-to-day abilities.
13:10:41
8000
  • 0
  • 0
  • 0
Sideslip [ 200 / 18000 ] Sidewinder [ 200 / 45000 ]
affar
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:11:16
5000
  • 0
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Varker
Units repair +1 additional HP (note: liable for costs).
684:09:43
881000
  • 1
    Unit-count sprite
    x 1
  • 1000
  • 1000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Josef5050
Luck on attacks is +0 to +19%.
586:06:25
881000
  • 1
    Unit-count sprite
    x 1
  • 1000
  • 1000
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Horeru
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:23:15
3000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
timaeusTestified
Units gain +10% attack and +10% defense.
08:00:00
1000
  • 0
  • 0
  • 0
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Rafmagn
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:23:16
21000
  • 0
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Tuddice
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:18:43
31000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
melvyn
Units gain +10% attack and +10% defense.
21:01:33
22000
  • 0
  • 0
  • 0
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
GangsterFruit
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:13:50
2000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Chmmr
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
41:22:45
68000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Shmoequey
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
484:14:25
879500
  • 1
    Unit-count sprite
    x 1
  • 1000
  • 1000
Meteor Strike [ 900 / 54000 ] Meteor Strike II [ 900 / 90000 ]
Louquinze
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
806:02:23
879200
  • 1
    Unit-count sprite
    x 1
  • 1000
  • 1000
Meteor Strike [ 1050 / 54000 ] Meteor Strike II [ 1050 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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