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Day 1239 - Turn: 06d 09h 05m - Total: 714d 04h 45m
Game Started: 02/27/2022 - Last Updated: 08/07/2026 -
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mewtwo Mewtwo
Units gain +10% attack and +10% defense.
46:02:09
55000
None [ 500 / 90000 ] Ex Machina [ 500 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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schlachtoros schlachtoros
Units gain +10% attack.
03:19:02
47000
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Eazy-E Eazy-E
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:21:33
1000
Double Time [ 1100 / 27000 ] Victory March [ 1100 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Hotpainterboy Hotpainterboy
No day-to-day abilities.
13:10:41
8000
Sideslip [ 200 / 18000 ] Sidewinder [ 200 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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affar affar
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:11:16
5000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Varker Varker
Units repair +1 additional HP (note: liable for costs).
959:11:55
1239000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Josef5050 Josef5050
Luck on attacks is +0 to +19%.
786:17:28
1239000
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Horeru Horeru
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:23:15
3000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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timaeusTestified timaeusTestified
Units gain +10% attack and +10% defense.
08:00:00
1000
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Rafmagn Rafmagn
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:23:16
21000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Tuddice Tuddice
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:18:43
31000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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melvyn melvyn
Units gain +10% attack and +10% defense.
21:01:33
22000
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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GangsterFruit GangsterFruit
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:13:50
2000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Chmmr Chmmr
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
41:22:45
68000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Shmoequey Shmoequey
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
714:04:44
1238300
Meteor Strike [ 1250 / 54000 ] Meteor Strike II [ 1250 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Louquinze Louquinze
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
1108:12:05
1236900
Meteor Strike [ 1450 / 54000 ] Meteor Strike II [ 1450 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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