0706301232
Day 6 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 07/01/2007 - Last Updated: 10/12/2007 - Controlled Chaos
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Anzai
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15800
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
isuck
Units cost +20% more to build, but gain +30% attack and defense.
20600
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 27673.5 / 81000 ]
DJ Modulo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25300
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Ghostdragoner
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
32400
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Market Crash [ 20091.7 / 27000 ] War Bonds [ 20091.7 / 81000 ]
conrads945
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15600
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Gunmetal Alice
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
MajorAgony
No day-to-day abilities.
28000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
DuelStriker
Units gain +10% attack.
25700
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Black Wave [ 635 / 27000 ] Black Storm [ 635 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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