0706301233
Day 9 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/30/2007 - Last Updated: 09/20/2007 - Controlled Chaos
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ghostdragoner
Units gain +10% attack.
49100
  • 0
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 31145 / 81000 ]
japan {[(J)]}
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16800
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
McHale
Units repair +1 additional HP (note: liable for costs).
18200
  • 0
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Anzai
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19200
  • 0
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
mr_shwiggy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10800
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
freesoloday
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
900
  • 0
  • 0
  • 0
Market Crash [ 14275 / 27000 ] War Bonds [ 14275 / 81000 ]
Gunmetal Alice
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36700
  • 0
  • 0
  • 0
Double Time [ 455 / 27000 ] Victory March [ 455 / 81000 ]
Heartless
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16800
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.