Gamee2-5
Day 25 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 07/01/2007 - Last Updated: 10/19/2007 - Musou Land
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ghostdragoner Ghostdragoner
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
80400
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 54000 / 81000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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kamielkhan kamielkhan
No day-to-day abilities.
2000
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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tst5381 tst5381
No day-to-day abilities.
9400
Hyper Repair [ 7470 / 27000 ] Hyper Upgrade [ 7470 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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lockbox lockbox
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
900
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 29810 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Lord Hellion Lord Hellion
No day-to-day abilities.
5000
Hyper Repair [ 1000 / 27000 ] Hyper Upgrade [ 1000 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Riukken Riukken
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
6000
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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ZLoM ZLoM
Units gain +10% attack.
6800
Black Wave [ 9500 / 27000 ] Black Storm [ 9500 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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pandayanni19820409 pandayanni19820409
Unaffected by snow, but rain affects him the same as snow would for others.
8000
Blizzard [ 610 / 27000 ] Winter Fury [ 610 / 81000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Lord-Pyro Lord-Pyro
Units cost +20% more to build, but gain +30% attack and defense.
43400
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Skull Kid Skull Kid
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15000
Terrain Tactics [ 2475 / 27000 ] Prime Tactics [ 2475 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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