Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/03/2022 - Last Updated: 06/06/2022 - Another Europe Map 🙄
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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ppmousej
Units cost +20% more to build, but gain +30% attack and defense.
18:06:55
21640
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Morale Boost [ 9420 / 43200 ] Samurai Spirit [ 9420 / 75600 ]
Jeff_01
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:11:17
13200
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 41620 / 54000 ]
FitzChiv
Units cost +20% more to build, but gain +30% attack and defense.
16:22:29
20640
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Morale Boost [ 17750 / 43200 ] Samurai Spirit [ 17750 / 75600 ]
Urban Dropbear
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
47:08:01
1320806
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Gold Rush [ 9960 / 54000 ] Power of Money [ 9960 / 162000 ]
timm_tim
Units cost +20% more to build, but gain +30% attack and defense.
47:03:45
7600
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Morale Boost [ 73280 / 86400 ] Samurai Spirit [ 73280 / 151200 ]
Notyuumi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:15:24
18400
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Gold Rush [ 2000 / 18000 ] Power of Money [ 2000 / 54000 ]
queen12
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
32:20:31
38020
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SUPER
trix1117
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:16:53
6780
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Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
JimmyMarine
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
44:18:48
25119
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Gold Rush [ 37855 / 54000 ] Power of Money [ 37855 / 162000 ]
ChroloWA
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
84400
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Snipe Attack [ 59400 / 59400 ] Super Snipe [ 118800 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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