Plot Twist
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/04/2022 - Last Updated: 06/20/2022 - Echo Ridge but it's 8v8
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:03:01
4500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Terranort
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:08:35
36030
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
SeeknDestroy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
15:21:41
16480
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 20720 / 54000 ]
Gigachad Grimm
Units gain +30% attack, but lose -20% defense.
20:19:39
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 32400 / 32400 ] Haymaker [ 59610 / 64800 ]
Anelia
Units cost is reduced to 90% (10% cheaper).
02:00:59
4900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
steel_jaybird
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24:09:20
200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 10450 / 32400 ] Airborne Assault [ 10450 / 97200 ]
Cryogoose
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:08:44
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Jeff_01
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:13:52
11800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 51200 / 72000 ]
Jorn Stones
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:03:24
27600
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
AtlasOfTheAlps
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:17:10
5400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Crumkid4
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:05:59
2600
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Bundtie
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:23:02
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 5000 / 54000 ] Meteor Strike II [ 5000 / 90000 ]
BirdThief
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:00:00
4200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
potato_tank
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
9700
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
ShiningForce4
Units cost is reduced to 90% (10% cheaper).
23:15:00
8280
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 23660 / 27000 ] Merchant Union [ 23660 / 45000 ]
Rampage_Ray
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:06:45
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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