Priorities II
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/11/2022 - Last Updated: 04/13/2022 - Tactical Chaos II
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
LordUrkelTheGr8
No day-to-day abilities.
01:06:26
28000
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Hyper Repair [ 3130 / 27000 ] Hyper Upgrade [ 3130 / 54000 ]
ChroloWA
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
52500
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Meteor Strike [ 30695 / 86400 ] Meteor Strike II [ 30695 / 144000 ]
Shirygibraan10
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:00:00
10000
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
FlyingJudgeman
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:06:05
73415
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Gold Rush [ 5890 / 39600 ] Power of Money [ 5890 / 118800 ]
busterred
Units cost is reduced to 90% (10% cheaper).
15:51:24
48000
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Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Astrostella7
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:00:28
44500
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Double Time [ 2550 / 32400 ] Victory March [ 2550 / 86400 ]
ZhugeTsuki
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:01:47
48700
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Elvx
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:06:40
17700
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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