Priorities II (Fog)
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/11/2022 - Last Updated: 03/31/2022 - Tactical Chaos II
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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LordUrkelTheGr8
Units gain +10% attack.
01:04:14
22000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Matty4ggs
Units gain +10% attack.
01:04:23
22000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Shirygibraan10
Units gain +10% attack and +10% defense.
01:00:00
10000
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    Units in vision only
  • 0
  • 0
    0/?
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
ZhugeTsuki
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
108300
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    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 26730 / 37800 ] Super Snipe [ 26730 / 75600 ]
mechshaq
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:13:06
57912
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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POWER
ChroloWA
Luck on attacks is +0 to +19%.
04:16:42
30200
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    Units in vision only
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    0/?
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SUPER
Merup
No day-to-day abilities.
18:01:33
14000
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    Units in vision only
  • 0
  • 0
    0/?
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
quacktagon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:07:38
24400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 15400 / 18000 ] Power of Money [ 15400 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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