Homeland
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/12/2022 - Last Updated: 03/26/2022 - Homeland Defense
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Kailias
Units repair +1 additional HP (note: liable for costs).
24:16:13
800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 17440 / 37800 ] Covering Fire [ 17440 / 75600 ]
1337 2tha Party
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:18:29
34300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
Cybernator
Units gain +30% attack, but lose -20% defense.
31:12:33
18800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 48600 / 48600 ] Haymaker [ 97200 / 97200 ]
FluxM8
Units repair +1 additional HP (note: liable for costs).
20:10:10
12100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 53980 / 64800 ]
Cbob
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
173200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 1500 / 64800 ] Samurai Spirit [ 1500 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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