15 Man FFA
Day 49 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/15/2022 - Last Updated: 07/07/2022 - Darwin's
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
pit1989_noob pit1989_noob
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:07:12
14200
Terrain Tactics [ 30900 / 36000 ] Prime Tactics [ 30900 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Elvx Elvx
Units (even air units) gain +10% attack power on roads.
11:45:50
16000
Forced March [ 1350 / 32400 ] Trail of Woe [ 1350 / 54000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Skylleur Skylleur
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
01:06:40
5000
Lightning Drive [ 9600 / 27000 ] Lightning Strike [ 9600 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Schurlio Schurlio
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
52700
Turbo Charge [ 25800 / 32400 ] Overdrive [ 25800 / 64800 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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BB130 BB130
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:09:25
4000
Double Time [ 18550 / 27000 ] Victory March [ 18550 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Argusdubbs Argusdubbs
No day-to-day abilities.
41:06:21
44700
Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 118800 / 118800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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killeroid356 killeroid356
Units repair +1 additional HP (note: liable for costs).
43:17:02
2900
Lucky Lass [ 36750 / 37800 ] Covering Fire [ 36750 / 75600 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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BushDid911 BushDid911
Unaffected by snow, but rain affects him the same as snow would for others.
04:23:29
2000
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Merup Merup
No day-to-day abilities.
04:00:09
5000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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mcfalk mcfalk
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:11:00
34300
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 61000 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Crisp Crisp
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:19:48
4000
Lightning Drive [ 23050 / 27000 ] Lightning Strike [ 23050 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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MoonShell MoonShell
Units (even air units) gain +10% attack power on plains.
19:13:05
20000
Beat Down [ 21950 / 43200 ] Block Rock [ 21950 / 86400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Dubbz1 Dubbz1
No day-to-day abilities.
12:02:52
20200
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 30050 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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RayKadoodles RayKadoodles
No day-to-day abilities.
47:18:13
11800
Hyper Repair [ 0 / 54000 ] Hyper Upgrade [ 0 / 108000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Citizen Citizen
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:03:01
16800
Max Force [ 6800 / 32400 ] Max Blast [ 6800 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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scarabix scarabix
Luck on attacks is -14% to +29%.
15:01:39
49600
Overclock [ 26700 / 32400 ] System Crash [ 26700 / 75600 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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