Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/22/2022 - Last Updated: 10/13/2022 - 8P - Doubled Immigration
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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mirddes
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
84:20:06
4700
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Sedo
Units cost +20% more to build, but gain +30% attack and defense.
82:04:49
52920
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 106620 / 113400 ]
blacksmithpanzer
Units gain +10% attack.
53:18:34
7600
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 45000 / 45000 ] Black Storm [ 69820 / 81000 ]
Lizzemea
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
56:01:52
13800
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 21600 / 21600 ] Airborne Assault [ 31300 / 64800 ]
_Corsair_
Units cost +20% more to build, but gain +30% attack and defense.
48:09:56
7760
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
Ghillieguy52
Units gain +10% attack.
00:00:00
211900
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 63000 / 63000 ] Black Storm [ 71980 / 113400 ]
steel_jaybird
Units cost +20% more to build, but gain +30% attack and defense.
66:18:20
18040
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 62100 / 75600 ]
warelephante
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
34:01:33
9000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 1060 / 27000 ] Super Snipe [ 1060 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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