8v7 high funds
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/23/2022 - Last Updated: 06/08/2022 - cell suffering
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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mellyringtail99
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
07:15:43
420380
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Player team
Morale Boost [ 15960 / 50400 ] Samurai Spirit [ 15960 / 88200 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
laglie
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:06:28
368200
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Player team
Urban Blight [ 32400 / 32400 ] High Society [ 59880 / 64800 ]
Urban Blight [ 29940 / 37800 ] High Society [ 29940 / 75600 ]
Benchwarmer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
754000
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Player team
SUPER
Urban Blight [ 27000 / 27000 ] High Society [ 50800 / 54000 ]
RainyPhantasm
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:23:43
519000
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Player team
Morale Boost [ 150 / 36000 ] Samurai Spirit [ 150 / 63000 ]
Double Time [ 75 / 27000 ] Victory March [ 75 / 72000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:17:58
555000
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Player team
Tsunami [ 550 / 36000 ] Typhoon [ 550 / 63000 ]
Tower Shield [ 1100 / 27000 ] Tower of Power [ 1100 / 54000 ]
ppmousej
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:03:30
185900
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Double Time [ 20130 / 32400 ] Victory March [ 20130 / 86400 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:23:07
547400
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Player team
Morale Boost [ 9850 / 36000 ] Samurai Spirit [ 9850 / 63000 ]
Tower Shield [ 4925 / 27000 ] Tower of Power [ 4925 / 54000 ]
TdtDevi
Units cost +20% more to build, but gain +30% attack and defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15:06:21
423620
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Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Klys0612
Luck on attacks is +0 to +19%. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15:10:03
502100
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Player team
Lucky Star [ 22400 / 32400 ] Lady Luck [ 22400 / 64800 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 38650 / 54000 ]
SeeknDestroy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
14:05:31
565600
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Player team
POWER
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
dryhighlighter
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:31:41
311700
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Player team
Tower Shield [ 32400 / 32400 ] Tower of Power [ 45860 / 64800 ]
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
Elvx
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:13:28
478600
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Player team
POWER
Tower Shield [ 27000 / 27000 ] Tower of Power [ 50575 / 54000 ]
Rafmagn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:23:57
414800
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Player team
Urban Blight [ 32400 / 32400 ] High Society [ 45200 / 64800 ]
Urban Blight [ 31200 / 32400 ] High Society [ 31200 / 64800 ]
Merup
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
08:00:00
509300
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Player team
Meteor Strike [ 300 / 54000 ] Meteor Strike II [ 300 / 90000 ]
Sideslip [ 150 / 18000 ] Sidewinder [ 150 / 45000 ]
SergeWind
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost is reduced to 90% (10% cheaper).
12:02:43
636900
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 49025 / 54000 ]
Barter [ 24550 / 27000 ] Merchant Union [ 24550 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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