high funds
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/28/2022 - Last Updated: 05/27/2022 - (10) Rainbow shit map
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ringtail99
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
14:21:57
325680
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Player team
Morale Boost [ 24900 / 50400 ] Samurai Spirit [ 24900 / 88200 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Dynaze
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:21:36
959275
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Player team
SUPER
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
Jeff_01
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
16:03:04
495020
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Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 83760 / 88200 ]
Hyper Repair [ 18480 / 32400 ] Hyper Upgrade [ 18480 / 64800 ]
Cuddly
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
10:08:07
656040
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Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
cuteanimegirl69
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:13:13
555000
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
SergeWind
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:23:12
403800
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Player team
SUPER
Meteor Strike [ 59360 / 64800 ] Meteor Strike II [ 59360 / 108000 ]
Speedrunkingw884
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
528500
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
mellyringtail99
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
01:11:00
253120
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Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
dryhighlighter
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:21:06
526000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
FunkyLemon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
565220
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Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 61320 / 75600 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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