high funds
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/27/2022 - Last Updated: 07/30/2022 - (16) 323-Split
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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ringtail99 ringtail99
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
17:15:39
1262600
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Josef5050 Josef5050
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
17:14:04
1545160
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
jallapant jallapant
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
08:20:19
575200
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
ActivistVictor ActivistVictor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:08:09
6281405
Gold Rush [ 39600 / 39600 ] Power of Money [ 99500 / 118800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
queen12 queen12
Units cost is reduced to 90% (10% cheaper). Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
16:03:18
677060
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
Tower Shield [ 16672.5 / 37800 ] Tower of Power [ 16672.5 / 75600 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
yeet skeet yeet skeet
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
23:07:02
678260
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 106460 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Barter [ 26445 / 43200 ] Merchant Union [ 26445 / 72000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
cuteanimegirl69 cuteanimegirl69
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
04:00:09
786000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Caballonegro Caballonegro
Units cost is reduced to 90% (10% cheaper). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
27:02:42
1559170
Barter [ 59400 / 59400 ] Merchant Union [ 68000 / 99000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
Gold Rush [ 2880 / 39600 ] Power of Money [ 2880 / 118800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Lizzemea Lizzemea
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack and +10% defense.
04:04:10
571280
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
None [ 51270 / 90000 ] Ex Machina [ 51270 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
StellarHamster StellarHamster
No day-to-day abilities. Units gain +30% attack, but lose -20% defense.
16:08:01
646400
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
Knuckleduster [ 37800 / 37800 ] Haymaker [ 60540 / 75600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Magewood Magewood
Units gain +10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:06:52
682000
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
atomicweasel atomicweasel
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:15:11
567900
SUPER
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
TdtDevi TdtDevi
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:21:02
958170
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 93090 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
CytokineStorm CytokineStorm
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
23:00:49
2820325
Gold Rush [ 24260 / 39600 ] Power of Money [ 24260 / 118800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
Morale Boost [ 46770 / 72000 ] Samurai Spirit [ 46770 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
This is J This is J
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
1301100
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
quacktagon quacktagon
Units cost +20% more to build, but gain +30% attack and defense. Units cost +20% more to build, but gain +30% attack and defense.
09:14:38
840200
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 48000 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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