Wheel of Fortune 4v4
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/27/2022 - Last Updated: 04/23/2022 - Wheel of Fortune
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ComradeCat
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:07:17
244400
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Jeff_01
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
813800
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Player team
POWER
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
ActivistVictor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:21:30
3451300
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Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
Sojiroms
Units gain +10% attack. Units gain +10% attack.
01:12:27
310000
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Player team
Black Wave [ 45000 / 45000 ] Black Storm [ 81000 / 81000 ]
Black Wave [ 45000 / 45000 ] Black Storm [ 61200 / 81000 ]
cuteanimegirl69
Units repair +1 additional HP (note: liable for costs). Luck on attacks is +0 to +19%.
01:09:00
100000
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
ChroloWA
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:15:38
137840
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Player team
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
Lightning Drive [ 40805 / 43200 ] Lightning Strike [ 40805 / 129600 ]
1810519170
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +10% attack.
02:01:49
256000
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    Units in vision only
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 37700 / 54000 ]
Black Wave [ 18850 / 45000 ] Black Storm [ 18850 / 81000 ]
Master167
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:09:00
100000
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    Units in vision only
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
nightelf_37
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack and +10% defense.
01:09:00
100000
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    Units in vision only
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Defeatjet
Units cost +20% more to build, but gain +30% attack and defense. Luck on attacks is +0 to +19%.
02:10:44
325840
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Lucky Star [ 27000 / 27000 ] Lady Luck [ 34140 / 54000 ]
Bluepancho
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:03:00
249200
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Player team
SUPER
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 27340 / 54000 ]
gafled1569
No day-to-day abilities. No day-to-day abilities.
01:10:31
150000
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Excidium
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:01:08
1676210
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Player team
Gold Rush [ 28800 / 28800 ] Power of Money [ 32670 / 86400 ]
Copter Command [ 22135 / 32400 ] Airborne Assault [ 22135 / 97200 ]
dryhighlighter
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:23:07
502000
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    Units in vision only
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 33000 / 54000 ]
Eagle852
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
04:02:05
775025
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Player team
Gold Rush [ 32400 / 32400 ] Power of Money [ 78910 / 97200 ]
Barter [ 5680 / 48600 ] Merchant Union [ 5680 / 81000 ]
SergeWind
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:21:04
374000
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 27560 / 54000 ]
Copter Command [ 11920 / 25200 ] Airborne Assault [ 11920 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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