death cylinder
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/03/2022 - Last Updated: 05/24/2022 - death cylinder
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Units cost +20% more to build, but gain +30% attack and defense.
09:05:27
22200
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 3970 / 36000 ] Samurai Spirit [ 3970 / 63000 ]
Lelouis
Luck on attacks is +0 to +19%.
09:12:01
4800
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 1380 / 27000 ] Lady Luck [ 1380 / 54000 ]
PureDemon
Units gain +10% attack and +10% defense.
21:06:49
7700
  • 0
    Units in vision only
  • 0
  • 0
None [ 28170 / 90000 ] Ex Machina [ 28170 / 90000 ]
Metal wolf
Units gain +10% attack and +10% defense.
09:11:16
4800
  • 0
    Units in vision only
  • 0
  • 0
None [ 500 / 90000 ] Ex Machina [ 500 / 90000 ]
slayerzation
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:20:42
16000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 43720 / 72000 ]
Dipshit 33
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:20:17
16100
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 1800 / 27000 ] High Society [ 1800 / 54000 ]
max_hunter
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:14:16
5000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 1250 / 27000 ] High Society [ 1250 / 54000 ]
Hotpainterboy
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:23:49
3000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
naotax
Units cost +20% more to build, but gain +30% attack and defense.
13:19:21
14200
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 1890 / 36000 ] Samurai Spirit [ 1890 / 63000 ]
Rocketblue6
Units cost is reduced to 90% (10% cheaper).
07:19:24
1100
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 1000 / 27000 ] Merchant Union [ 1000 / 45000 ]
Hogat
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
9800
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 49290 / 63000 ]
ShiningForce4
Units cost +20% more to build, but gain +30% attack and defense.
17:08:55
22000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 13130 / 36000 ] Samurai Spirit [ 13130 / 63000 ]
Tim12345
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
05:05:56
5600
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 7110 / 27000 ] Max Blast [ 7110 / 54000 ]
Glamdring993
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:17:58
3000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 1600 / 27000 ] Victory March [ 1600 / 72000 ]
holycraptastical
Units cost +20% more to build, but gain +30% attack and defense.
10:20:34
3280
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 19220 / 36000 ] Samurai Spirit [ 19220 / 63000 ]
bruh35
Units cost +20% more to build, but gain +30% attack and defense.
10:06:17
8080
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 2640 / 36000 ] Samurai Spirit [ 2640 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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