4p Zombie Survival
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/05/2022 - Last Updated: 05/05/2022 - [Zombies] Fallen Fortress
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Benchwarmer
Units cost +20% more to build, but gain +30% attack and defense.
14:18:36
5680
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
ppmousej
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:00:35
400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 51100 / 75600 ]
croc
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:15:20
9800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 12600 / 37800 ] Super Snipe [ 12600 / 75600 ]
Lord Percy
Units cost +20% more to build, but gain +30% attack and defense.
22:21:48
16440
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 30350 / 43200 ] Samurai Spirit [ 30350 / 75600 ]
Gaming_Gubbins
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
264800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 39600 / 39600 ] Airborne Assault [ 105810 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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