scacco matto
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/07/2022 - Last Updated: 05/13/2022 - scacchiera 2.0
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Giuffolo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:17:48
57000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 25200 ] Airborne Assault [ 0 / 75600 ]
uomotonno
Units repair +1 additional HP (note: liable for costs).
27:13:36
47000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 63150 / 75600 ]
orochibob
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33:00:21
337200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Conteacc
Units gain +10% attack and +10% defense.
19:01:08
15400
  • 0
    Units in vision only
  • 0
  • 0
None [ 72900 / 90000 ] Ex Machina [ 72900 / 90000 ]
Sprea
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
366600
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 36000 / 36000 ] Airborne Assault [ 73700 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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