Alchemists of the world
Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/08/2022 - Last Updated: 06/06/2022 - Raid Boss
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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4inchesToTheLeft
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
67600
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Player team
Enhanced Vision [ 14700 / 27000 ] Counter Break [ 14700 / 45000 ]
tyrien.taitano
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:07:12
7000
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    Units in vision only
  • 0
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Nelke von Lestamm
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:03:12
0
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
alexgalaxy335
Units gain +30% attack, but lose -20% defense.
03:17:33
8000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
laserbacon
Luck on attacks is -14% to +29%.
10:09:13
4000
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    Units in vision only
  • 0
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Player team
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
BlackFireDemon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:17:02
0
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Player team
Max Force [ 1400 / 27000 ] Max Blast [ 1400 / 54000 ]
GrimLord7
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:19:57
1000
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    Units in vision only
  • 0
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Player team
Enhanced Vision [ 2100 / 27000 ] Counter Break [ 2100 / 45000 ]
mochila
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:11:02
2000
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    Units in vision only
  • 0
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Player team
Tsunami [ 550 / 36000 ] Typhoon [ 550 / 63000 ]
tautop
Units repair +1 additional HP (note: liable for costs).
10:02:08
8000
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    Units in vision only
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Ghillieguy52
No day-to-day abilities.
12:12:42
5000
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    Units in vision only
  • 0
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Player team
Hyper Repair [ 8950 / 27000 ] Hyper Upgrade [ 8950 / 54000 ]
Argusdubbs
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:14:54
0
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
kanibalzzzz
Units repair +1 additional HP (note: liable for costs).
12:05:17
1000
  • 0
    Units in vision only
  • 0
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    0/?
    0/?
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Player team
Lucky Lass [ 650 / 27000 ] Covering Fire [ 650 / 54000 ]
darkhoshi12
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:19:38
11000
  • 0
    Units in vision only
  • 0
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Practical
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:20:40
0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Angeil
No day-to-day abilities.
10:04:35
16000
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    Units in vision only
  • 0
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Zwiodimus
Units gain +30% attack, but lose -20% defense.
08:16:36
4000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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