high funds
Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/14/2022 - Last Updated: 05/25/2022 - O M G W T F
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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ringtail99
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
08:23:40
1090500
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Player team
Urban Blight [ 4400 / 27000 ] High Society [ 4400 / 54000 ]
Barter [ 2200 / 27000 ] Merchant Union [ 2200 / 45000 ]
lovely_night
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack.
08:07:24
958000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Tim12345
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:15:52
3583100
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Player team
Urban Blight [ 32400 / 32400 ] High Society [ 64800 / 64800 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Nemo86
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:08:01
4095800
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Player team
POWER
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
SpoonBender9000
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost +20% more to build, but gain +30% attack and defense.
08:23:27
1258000
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Player team
Urban Blight [ 4400 / 27000 ] High Society [ 4400 / 54000 ]
Morale Boost [ 2200 / 36000 ] Samurai Spirit [ 2200 / 63000 ]
CatBerryLemonade
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:19:26
3631300
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Player team
Tower Shield [ 0 / 32400 ] Tower of Power [ 0 / 64800 ]
Urban Blight [ 27000 / 27000 ] High Society [ 28900 / 54000 ]
capnsilver
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units repair +1 additional HP (note: liable for costs).
09:06:09
2079100
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Player team
SUPER
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 64800 / 64800 ]
Zarkv
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
1459500
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
SergeWind
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:13:37
920400
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Player team
SUPER
Urban Blight [ 27000 / 27000 ] High Society [ 31800 / 54000 ]
quacktagon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Luck on attacks is -14% to +29%.
08:00:00
1459500
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
tofumeow
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:17:59
2294300
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Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Frostskader
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
2553400
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Player team
Tower Shield [ 43200 / 43200 ] Tower of Power [ 53100 / 86400 ]
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
bronx06
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:00:00
1459500
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Chmmr
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:11:16
1497100
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Urban Blight [ 27000 / 27000 ] High Society [ 35400 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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