word war 2
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/13/2022 - Last Updated: 09/04/2022 - World War lll...
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
xxxxxx
Units gain +10% attack.
09:12:50
60000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
MarkPlaysGames
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:08:54
56850
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 0 / 32400 ] High Society [ 0 / 64800 ]
VOEVODINA
No day-to-day abilities.
08:12:03
17000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
ringtail99
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:06:50
1500
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
melvyn
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:10:44
14000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 9650 / 27000 ] Counter Break [ 9650 / 45000 ]
Chmmr
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:11:28
1950
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 17900 / 48600 ] High Society [ 17900 / 97200 ]
Gabskiiii
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:22:26
26000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
RainyPhantasm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:01:09
47000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Dipshit 33
Units gain +10% attack.
22:14:23
13100
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
FunkyLemon
Units gain +10% attack and +10% defense.
22:22:59
18400
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 78100 / 90000 ] Ex Machina [ 78100 / 90000 ]
LolFroob
Units gain +10% attack.
11:01:14
27000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 33600 / 45000 ] Black Storm [ 33600 / 81000 ]
MarleyVaa
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:09:32
29600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 73100 / 97200 ]
Zerikane
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:23:45
16200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
tubes2
Luck on attacks is +0 to +19%.
08:06:38
16000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 5600 / 27000 ] Lady Luck [ 5600 / 54000 ]
MiniNini
Units gain +10% attack.
00:00:00
74250
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 81000 / 81000 ] Black Storm [ 145800 / 145800 ]
Lost and Found
Units gain +10% attack.
08:08:13
12400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 8100 / 72000 ] Black Storm [ 8100 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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