16 FFA
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/11/2022 - Last Updated: 06/16/2022 - 2022 16player Battle Royale 36x36
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
caciq
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:20:07
18600
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Temptation missile…
No day-to-day abilities.
06:20:11
8000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 900 / 27000 ] Hyper Upgrade [ 900 / 54000 ]
GentleMelon
No day-to-day abilities.
02:18:01
1000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
VOEVODINA
No day-to-day abilities.
02:21:25
1000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
superbandicoot
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
26200
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 15000 / 32400 ] High Society [ 15000 / 64800 ]
Ophanim12
No day-to-day abilities.
03:14:39
2000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
AceRPT
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:11:54
8500
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 8800 / 36000 ] Prime Tactics [ 8800 / 63000 ]
OgItsKnucks
Units gain +30% attack, but lose -20% defense.
12:00:14
17200
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 29800 / 32400 ] Haymaker [ 29800 / 64800 ]
Sliicer
No day-to-day abilities.
22:02:52
4100
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
Hemophobictampon
No day-to-day abilities.
14:17:10
14500
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 18600 / 27000 ] Hyper Upgrade [ 18600 / 54000 ]
Lebrelilla
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Jeff_01
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:11:18
7600
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 4850 / 37800 ] Counter Break [ 4850 / 63000 ]
MaKoz
No day-to-day abilities.
05:09:12
6000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
yurafella
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Bossman96
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:19:47
19900
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 30100 / 50400 ] Prime Tactics [ 30100 / 88200 ]
Kommandant Wulffe
Luck on attacks is -14% to +29%.
02:09:33
1000
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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