casual ffa hf
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/13/2022 - Last Updated: 09/19/2022 - 16 Reasons
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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血燕
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:06:38
6000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Aidansroadams
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
4000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Caballonegro
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
15360
  • 0
  • 0
  • 0
Morale Boost [ 840 / 50400 ] Samurai Spirit [ 840 / 88200 ]
Stationary
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:04:31
18000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
TdtDevi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:09:01
53700
  • 0
  • 0
  • 0
Copter Command [ 36000 / 36000 ] Airborne Assault [ 108000 / 108000 ]
Frostskader
Units cost +20% more to build, but gain +30% attack and defense.
13:10:21
96840
  • 0
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
SergeWind
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:21:33
8000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Yippee
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:14:14
18000
  • 0
  • 0
  • 0
POWER
Shmoequey
Units cost +20% more to build, but gain +30% attack and defense.
23:16:01
36880
  • 0
  • 0
  • 0
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 68780 / 100800 ]
Sedo
Units cost +20% more to build, but gain +30% attack and defense.
08:01:59
23400
  • 0
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 62210 / 75600 ]
Adept999
Units cost +20% more to build, but gain +30% attack and defense.
21:18:22
2080
  • 0
  • 0
  • 0
Morale Boost [ 28980 / 57600 ] Samurai Spirit [ 28980 / 100800 ]
Starduster
Units cost +20% more to build, but gain +30% attack and defense.
14:20:05
2080
  • 0
  • 0
  • 0
Morale Boost [ 420 / 50400 ] Samurai Spirit [ 420 / 88200 ]
Emblen
Units cost +20% more to build, but gain +30% attack and defense.
01:00:00
60200
  • 0
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
SpoonBender9000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:23:36
18600
  • 0
  • 0
  • 0
Double Time [ 3540 / 32400 ] Victory March [ 3540 / 86400 ]
Jerry311
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:00:38
22700
  • 0
  • 0
  • 0
POWER
causmonaut
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:16:07
6000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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