Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/12/2022 - Last Updated: 07/03/2022 - Another Europe Map 🙄
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Caballonegro
Units cost is reduced to 90% (10% cheaper).
25:08:51
68300
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Player team
Barter [ 32400 / 32400 ] Merchant Union [ 49977.5 / 54000 ]
Practical
Units cost +20% more to build, but gain +30% attack and defense.
25:07:11
22080
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Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
MamboTND
Units cost is reduced to 90% (10% cheaper).
06:09:11
21370
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Player team
Barter [ 26950 / 37800 ] Merchant Union [ 26950 / 63000 ]
Benchwarmer
Units cost is reduced to 90% (10% cheaper).
00:00:00
17215
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Player team
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
Frostskader
Units cost is reduced to 90% (10% cheaper).
25:03:32
1580
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Player team
SUPER
JimmyMarine
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:22:44
24400
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Player team
Lightning Drive [ 900 / 32400 ] Lightning Strike [ 900 / 97200 ]
RiskyAsh
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:14:46
10800
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 48010 / 54000 ]
Zubaz
Units gain +10% attack.
20:02:28
3800
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Player team
Black Wave [ 6877.5 / 63000 ] Black Storm [ 6877.5 / 113400 ]
HittingWomenIsBad
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:18:32
5200
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
causmonaut
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
04:23:25
7000
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    Units in vision only
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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