Just for fun
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/14/2022 - Last Updated: 06/02/2022 - [Zombies]Safest Place on Earth
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Schwing
Luck on attacks is -9% to +24%.
13:17:26
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 28950 / 54000 ]
Schurlio
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:07:22
13800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
ShiningForce4
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:07:02
11900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Lord Percy
Units cost +20% more to build, but gain +30% attack and defense.
15:13:00
5040
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Demace
Units cost +20% more to build, but gain +30% attack and defense.
14:15:42
520
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
tagadanar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:17:34
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Nemo86
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
90600
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Eagle852
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:16:44
18500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 38400 / 64800 ]
ChronoChico
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:15:01
13000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 33950 / 64800 ]
SergeWind
Units cost +20% more to build, but gain +30% attack and defense.
13:22:20
20000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 13700 / 36000 ] Samurai Spirit [ 13700 / 63000 ]
Cayrol
Units cost +20% more to build, but gain +30% attack and defense.
18:03:56
5800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 55000 / 75600 ]
kanibalzzzz
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:11:25
1000
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Nelke von Lestamm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:20:13
2500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 62650 / 72000 ]
Martienju
No day-to-day abilities.
17:01:10
13000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 2900 / 32400 ] Hyper Upgrade [ 2900 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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