Battle Royale
Day 58 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/15/2022 - Last Updated: 10/11/2022 - s-rank 2022 16player battle royale 41x41
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
mirddes
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
71:12:15
18900
  • 0
    Units in vision only
  • 0
  • 0
SUPER
maomao10694
Units cost is reduced to 90% (10% cheaper).
90:05:15
31965
  • 0
    Units in vision only
  • 0
  • 0
POWER
Lazyboii
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:00:00
1500
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
gigaearth
Units cost +20% more to build, but gain +30% attack and defense.
03:08:57
1800
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
SturmFollower94
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:16:28
2000
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
EnteiTheInferno
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:00:00
1500
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Artilheiro
Units cost +20% more to build, but gain +30% attack and defense.
44:10:12
10740
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 38290 / 63000 ]
Bossman96
Units cost is reduced to 90% (10% cheaper).
06:14:17
2700
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Ekym
Units gain +10% attack.
00:00:00
1073000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 126000 / 126000 ] Black Storm [ 130700 / 226800 ]
AtlasOfTheAlps
Units cost is reduced to 90% (10% cheaper).
159:21:03
1085
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 64800 / 81000 ] Merchant Union [ 64800 / 135000 ]
Jerry311
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
130:14:02
22700
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 54000 / 54000 ] Airborne Assault [ 54565 / 162000 ]
Predator(Jungle)
Units cost is reduced to 90% (10% cheaper).
09:00:00
1500
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
tofumeow
Units cost is reduced to 90% (10% cheaper).
10:16:17
2700
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
enivre
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
137:04:55
19600
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 36535 / 59400 ] Super Snipe [ 36535 / 118800 ]
Elolawyn
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:00:00
1500
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Duplicato
No day-to-day abilities.
09:00:00
1500
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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