Gig Bame
Day 74 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/17/2022 - Last Updated: 08/26/2022 - 2022 16player Battle Royale 36x36
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
wb55
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:06:35
16400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
Hogat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
35:08:40
8218891
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
Cambio
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:03:56
5453
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 9420 / 32400 ] Power of Money [ 9420 / 97200 ]
choubigogs
Luck on attacks is +0 to +19%.
06:20:07
5600
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    Units in vision only
  • 0
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    0/?
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Lucky Star [ 14090 / 27000 ] Lady Luck [ 14090 / 54000 ]
CytokineStorm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:16:18
7000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Hemophobictampon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:20:14
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Gold Rush [ 3290 / 18000 ] Power of Money [ 3290 / 54000 ]
Eggman322
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:22:42
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
mirddes
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:02:24
13500
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 31800 / 32400 ] Victory March [ 31800 / 86400 ]
Dipshit 33
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:20:08
6200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 81000 / 81000 ] Super Snipe [ 98140 / 162000 ]
AtlasOfTheAlps
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:23:37
3100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Uchin
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
20680
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
deepmemingvalue
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:03:07
10100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Double Time [ 32400 / 32400 ] Victory March [ 73460 / 86400 ]
Frostskader
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:10:43
47509
  • 0
    Units in vision only
  • 0
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    0/?
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Gold Rush [ 54000 / 54000 ] Power of Money [ 162000 / 162000 ]
SpoonBender9000
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:11:45
2700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Gold Rush [ 15590 / 25200 ] Power of Money [ 15590 / 75600 ]
quacktagon
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:00:51
11000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Practical
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:08:43
15900
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    Units in vision only
  • 0
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    0/?
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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