VGCW Field of Ruin
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/16/2022 - Last Updated: 04/18/2022 - (6) Field of Ruin
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
NottyRose
Units repair +1 additional HP (note: liable for costs).
36:19:18
2700
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    Units in vision only
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Lucky Lass [ 37800 / 37800 ] Covering Fire [ 75600 / 75600 ]
lem_gambino
No day-to-day abilities.
22:22:35
2300
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    Units in vision only
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 41700 / 64800 ]
Kingault
No day-to-day abilities.
00:00:00
13300
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    Units in vision only
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Hyper Repair [ 18750 / 37800 ] Hyper Upgrade [ 18750 / 75600 ]
YukinonUnderTheMoon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
35:16:28
8600
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    Units in vision only
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Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 73650 / 88200 ]
MrMoneyDonuts
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26:07:53
200
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    Units in vision only
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Double Time [ 32400 / 32400 ] Victory March [ 56900 / 86400 ]
Fwlch
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
31:15:03
700
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    Units in vision only
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Max Force [ 37550 / 43200 ] Max Blast [ 37550 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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