squiggle
Day 52 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/20/2022 - Last Updated: 07/25/2022 - Spaghetti Islands
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
LuckyTheComet
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:03:15
159100
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 16880 / 18000 ] Power of Money [ 16880 / 54000 ]
SergeWind
Units cost is reduced to 90% (10% cheaper).
08:15:19
150660
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 7040 / 27000 ] Merchant Union [ 7040 / 45000 ]
MarleyVaa
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
23:21:54
222900
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 59000 / 75600 ] Lightning Strike [ 59000 / 226800 ]
Nube
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:14:00
31500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
MarkPlaysGames
Units cost is reduced to 90% (10% cheaper).
09:18:58
120960
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 1400 / 27000 ] Merchant Union [ 1400 / 45000 ]
FunkyLemon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
1290600
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 72550 / 81000 ] Super Snipe [ 72550 / 162000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:18:40
213100
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 108000 ] Typhoon [ 0 / 189000 ]
Louquinze
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17:09:14
105600
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
tofumeow
Units cost is reduced to 90% (10% cheaper).
08:16:03
36160
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 2800 / 32400 ] Merchant Union [ 2800 / 54000 ]
andrewthomas
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:01:50
49900
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
LolFroob
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:03:24
152000
  • 0
    Units in vision only
  • 0
  • 0
POWER
Demace
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:12:54
124160
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 18000 / 18000 ] Power of Money [ 49900 / 54000 ]
StellarHamster
No day-to-day abilities.
16:00:26
73150
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 32400 ] Sidewinder [ 0 / 81000 ]
CaptainStringbean
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:17:05
488600
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 57600 / 57600 ] Typhoon [ 100800 / 100800 ]
Thasq
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:14:00
31500
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
melvyn
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:19:54
194400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 50000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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