HQ Capture????
Day 21 - Boot: 00d 00h 00m - AET:
Game Started: 07/29/2007 - Last Updated: 09/07/2007 - Who's the luckiest???
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
dthhand5
No day-to-day abilities.
96000
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Hyper Repair [ 3555 / 27000 ] Hyper Upgrade [ 3555 / 81000 ]
Deaninator
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12000
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Enhanced Vision [ 830 / 27000 ] Counter Break [ 830 / 81000 ]
Ryuu
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
CHOKIKU
Units cost is reduced to 90% (10% cheaper).
237900
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Barter [ 5175 / 27000 ] Merchant Union [ 5175 / 81000 ]
sulla
Units cost is reduced to 90% (10% cheaper).
12000
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Barter [ 933.4 / 27000 ] Merchant Union [ 933.4 / 81000 ]
thecooltodd
Unaffected by snow, but rain affects him the same as snow would for others.
26000
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Blizzard [ 1538.4 / 27000 ] Winter Fury [ 1538.4 / 81000 ]
adder 85
No day-to-day abilities.
160200
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Sideslip [ 27000 / 27000 ] Sidewinder [ 45000 / 81000 ]
isuck
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18000
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Double Time [ 1140 / 27000 ] Victory March [ 1140 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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