Teleport chaos
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/21/2022 - Last Updated: 03/29/2023 - 16 player teleport 2022
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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mirddes
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
318:12:47
1342350
  • 0
    Units in vision only
  • 0
  • 0
POWER
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
Lordkilla12
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
391:10:51
66240
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
Caballonegro
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
348:08:24
170800
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 43200 / 43200 ] Airborne Assault [ 129600 / 129600 ]
Double Time [ 48600 / 48600 ] Victory March [ 100790 / 129600 ]
ringtail99
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
124:01:52
495600
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Morale Boost [ 34050 / 36000 ] Samurai Spirit [ 34050 / 63000 ]
Merkhahba
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
163:22:06
558200
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Owner-of-the-Keys
Units cost +20% more to build, but gain +30% attack and defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
401:21:16
860
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Lightning Drive [ 54000 / 54000 ] Lightning Strike [ 162000 / 162000 ]
Artilheiro
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
126:14:27
481900
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 38910 / 63000 ]
Barter [ 19455 / 27000 ] Merchant Union [ 19455 / 45000 ]
0metal
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
179:19:03
594660
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 1680 / 32400 ] Merchant Union [ 1680 / 54000 ]
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 47495 / 63000 ]
Lizzemea
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
230:23:01
286920
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
tyrien.taitano
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
187:08:21
550700
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 25200 / 25200 ] Power of Money [ 51920 / 75600 ]
Market Crash [ 21600 / 21600 ] War Bonds [ 64800 / 64800 ]
Moses25
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
382:15:43
371900
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 20920 / 79200 ] Samurai Spirit [ 20920 / 138600 ]
Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
UpDownLeftRightAB
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
428:01:17
77360
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 118650 / 126000 ]
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Excidium
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
360940
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Lightning Drive [ 59400 / 59400 ] Lightning Strike [ 64110 / 178200 ]
SergeWind
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
111:17:43
538800
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
velane138
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
326:03:08
162380
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 63880 / 86400 ] Samurai Spirit [ 63880 / 151200 ]
Gold Rush [ 16800 / 21600 ] Power of Money [ 16800 / 64800 ]
quacktagon
Units (even air units) gain +10% attack power on plains. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
184:09:12
318400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Turbo Charge [ 27000 / 27000 ] Overdrive [ 44322.5 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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